![]() ![]() Grand Theft Auto 5 compared on Xbox 360 and PlayStation 3. Bearing in mind how important streaming performance is for this game, we're looking to run an update blog with our impressions as soon as we can. Our video captures and performance analysis have the 360 code running with the mandatory install on hard drive, and the play disc running from the DVD drive - just as Rockstar recommends.Īt the time of writing we have not had access to the PlayStation Network download version of the game. How we tested Grand Theft Auto 5ĭisc-based copies of GTA 5 for PS3 and Xbox 360 were used in the production of this feature. It looks gloriously clear, and image quality is now identical down to the pixel. Thankfully this has now been addressed, and for the latest entry the PS3 version matches the 360's full 1280x720 framebuffer. The limitation evidently proved to be a roadblock for budgeting on the video memory side with GTA4, where the decision was made to render at a native resolution of 1152圆40 - a 20 per cent cut-down compared to the Microsoft release. Given the tight memory budgets of the PS3 and 360, tricks like these are crucial for keeping the game running at a fair clip, and to avoid abrupt pop-in.įor PS3 in particular, the technology has come a long way in harnessing the console's notoriously finicky split-pool setup for RAM. Level-of-detail scaling is used subtly, and in the case of thick, urban sprawls, skyscrapers act as occluders to allow culling of unseen geometry. ![]() But its core strength, stemming back to earlier iterations on PS2, is its ability to stream assets such as textures, buildings and oncoming vehicles seamlessly on memory-limited hardware. Once again though there are key advantages to either side.Īt its heart, RAGE is comprised of mostly in-house developed parts, from the animation engine and rendering framework to a bespoke scripting language - allowing developer Rockstar North to custom-tailor unique events for missions, and even design mini-games such as golf and tennis. Five years on it's high tide for round two: the core engine work has seen great upheaval and the 49 virtual square miles of game world are impeccably presented on both platforms. Long-time readers will recall that GTA 4 represented a similar milestone moment in the showdown between PS3 and 360 back in 2008, with each version handling the newly-forged RAGE engine with unique visual trade-offs and Microsoft's platform taking a lead in the performance stakes. ![]() The Evil 30fps 30fps (2.5:1 aspect) 30fps 30fps (2.Never a series short on ambition, Grand Theft Auto's latest instalment brings to life one of the most beautiful and lavishly detailed sandbox worlds of the current generation. Halo 2: Anniversary Campaign 1328x1080p 60fps So therefore the information you are seeing is most likely incorrect.ġ080p 30fps (with patch) (some cut scenes)ħ20p 30fps (without 30fps (with patch, Kinect ĭiablo III: Reaper of (without patch) (with patch, Kinect BEWARE OF FALSE INFORMATION! This page can be edited by anyone with an IGN account. If you have information to add to this chart in alphabetical order, please make sure it's properly cited. This chart is a work in progress very few companies have gone on record stating the native resolutions of their Xbox One and PS4 games. Xbox One Native Resolutions and Framerates Comparison Chart So what does FPS mean? Well, Frames Per Second (FPS) is best described as the number of times an image on the screen is refreshed each second, or simply the rate at which an imaging device produces unique sequential images called frames. ![]()
0 Comments
Leave a Reply. |